Post by tejina on Jan 19, 2009 12:35:45 GMT -7
STAFF
Weapon name: Innen
Appearance: media.giantbomb.com/uploads/0/1476/239832-w7_large.jpg (5 feet tall)
Power: A part of Tejina. It only breaks when she does, and it would be unwise to separate the 2. If Tejina happens to for whatever reason block with this, it will take the hit, but she would feel the pain from the blow anyway. In other words, it'll break when she does. Separating them lead to Tejina going into a berserk mode, and that would be a bad thing for you. Also, the 'weapon' is completely weightless to Tejina, note that it's only for her and to everyone else, judge it based on your eyes And if by some off chance Tejina happens to die, the weapon will perish in a huge explosion that will most likely kill anything within 5 meters, and instantly happens, so it's a matter of not having the weapon with you when she dies, or killing her with a ranged attack. Oh, and the staff is not used for the magic, by the way.
Limitations: Do I really have to have this? I mean if the fact it has to be near her at all times or she goes berserk isn't enough, there's always the fact it's silly to block with it...hardly a weapon at all, really. Until she dies. Which does NOT count. At least she can smack someone with it...a little.
History: When Tejina was 'born' into this world, the staff came with her. Most of the weapon's history is Tejina's own history. Which, is short. Just go read that. Can't really go in depth here. It does not have it's own mind.
Other: Despite the somewhat furry appearance, that is not hair. That is solid. Other than that, the orb is the weakness of the weapon, and hitting that would probably hurt her far more than any direct attack. Hell, it would probably almost kill her. But she usually moves it out of the way. And if you haven't seen it already, separating them leads Tejina to go berserk, which no one likes. Unless you are the evil one with awesome manipulation skills.
MAGIC ABILITIES
Name: Tejina
Race: Magical-Being
Profession: None, yet. I swear I said this somewhere else, but just to clarify...
Powers/Abilities:
Levitation: What it sounds like. This is mostly used in battle, but can also be used to navigate treacherous terrain. Can go as fast as on foot, so speed shouldn't be an issue. Not regularly used, only when needed.
The Catch: Actually, this is more of a racial ability. Though, it does use an extremely small amount of magic power. REALLY small.
Absorption: Quite simply, as a being made out of magic, even offensive ones can heal her if she's hurt or power her up if she's not hurt. Well, except for one kind...but if it's fused with any other kind of magic, the other part will be absorbed as well, so there's a bright side.Yes, this includes any non-solid attack, meaning sword techniques like wind scar and such are also absorbed. Take care, most ranged attacks fall under that category, save bows, and even then, most have a magic touch. Magic arrows hurt the same as normal now, nerfing is fun ._. And here's an explanation on that: The physical force of the arrow alters the absorption, and because of such, disallows it. However, earth magic arrows and whatever will have no effect with their magic, only the arrow would have any effect. The rest hurts per normal.
The Catch: Dark magic is too absorbed, but it still hurts. If perhaps it's dark/fire, the dark part will hurt while the fire one will help. Oh, and sword techniques given that the sword actually takes part are not absorbed, and arrows given that they are not imbued with EARTH magic hurt the same, while those that are earth will have no effect save for the actual arrow shot.
Teleport/Copy/Counter: In battle, though Tejina doesn't want to do that really, she can teleport a distance, and make an exact copy of herself (down to the scent and the shadow it casts), which when hit unleashes some rather nasty blasts when attacked. If you catch on and don't hit the copy, the copy simply vanishes after a while. Though, you may catch on that there is a clone mainly because there is now 2 scents that smell the exact same...drawbacks, drawbacks.
The Catch: Once every 3 posts, not to mention somewhat tiring. And when I say that, I don't include your posts in that count, remember that.
While Berserk: Not used when berserk.
Green Magic Blast: Simple to explain at first, a green orb of magic comes flying at the target. The catch here is that the orb leaves a trail, and that doesn't go away for a while. (2 posts) It can be done several times, though the more shot at once, the more tiring it is. (Let's say that 1 Orb = 1 Energy. 3 Orbs = 9...Pretty much # Of Orbs shot in one post squared really.)
The Catch: It's a basic blast, and so won't do much damage or break though barriers, unless they happen to be really weak. Plus, large quantities are really really tiring.
When Berserk: Trails are non-existent, but orbs are faster, not to mention the little formula is different. # squared minus # (9 - 3 = 6, 1 - 1 = 0...!) That, and the orbs turn red.
Green Magic Piercing Blast When fired, this green beam seems pathetically small, and therefore weak. But it's fast, and very concentrated, so it hurts. Plus, it is probably the best way to break enemy barriers...if she can actually hit them with the blast. When shot, it moves fast, though the light emitted while charging makes it harder to aim.
The Catch: 1 post charge, can't Teleport/Copy/Counter during it, not accurate.
When Berserk: Charge it longer, make it faster and stronger. At 5 posts, it would probably one-shot some really big demons, though even in berserk she has her limits and will probably not go that far on a player character. Oh, and it turns red.
Final Trick: Tejina makes no less than 5 clones of herself (but possibly more), all firing Green Magic Blasts, usually one each. She may not even be present during this attack, as the act of using so much energy to make these things would leave her completely unable to fight. She however does hold a masking potion to mask her power and scent and however else you track someone for this occasion, as she most likely attempts to get away as she does not want to die, note she only uses this when whatever that happens to be attacking wants to kill her. Of course, she's trying to escape without any energy left...
The Catch: First, it's her desperation move, and will only be used once. Second, it's tiring as hell, and will probably make her collapse a few hours afterward. Third, that masking potion mentioned earlier only lasts for so long, and if she's caught as it runs out, she's screwed. Also, the clones only have so much energy inside them, and when that too runs out, they vanish. However, they can take a few sword slashes. Oh, and the clones don't explode in violent magical blasts this time. Though, with some practice...
While Berserk: Instead of doing this fancy charade, she decides to go loco with the Green Magic Blasts and fires them at a huge rate. Screw getting away, at this point someone is going to die. Afterward, she will probably fall unconscious immediately.
OK, what is this berserk thing: If perhaps she has snapped one to many times (which is nigh impossible to do) or is separated from her staff for a moderate period of time, she will go completely crazy. If rage triggered it, she will go on a blind rampage, if someone stealing her staff triggered it, she knows where you are and if killing you to get it out of your hands is what she has to do to get it back, then so be it. While in this form, besides the glowing red eyes thing, her physical strength and speed will increase tenfold (before it was comparable to a human, now it's comparable to a demon/half demon player character), not to mention she will close in on you and start to use some more physical attacks on you, backed by magic of course. Speaking of...but before that the catch.
The Catch: It has to be triggered, given the circumstances she might go off and try to kill everyone including her allies, but most of the time when you trigger this, you had it coming.
Ye Olde Physical Magic Attacks In berserk mode, when one of her body parts starts to glow red, that is most likely what she is going to smack you with. Given her new strength and speed, and the fact that that is a lot of magic she probably has right there, getting hit by that would hurt. And if she misses, she can try again until it runs out. Lasts for 5 posts.
The Catch: It's strongest on it's first post, every one after it weakens. If she's hit and the blow knocks her back or whatnot, it ends right there. Also somewhat tiring.
Fixy fixy fixy, finished.
Weapon name: Innen
Appearance: media.giantbomb.com/uploads/0/1476/239832-w7_large.jpg (5 feet tall)
Power: A part of Tejina. It only breaks when she does, and it would be unwise to separate the 2. If Tejina happens to for whatever reason block with this, it will take the hit, but she would feel the pain from the blow anyway. In other words, it'll break when she does. Separating them lead to Tejina going into a berserk mode, and that would be a bad thing for you. Also, the 'weapon' is completely weightless to Tejina, note that it's only for her and to everyone else, judge it based on your eyes And if by some off chance Tejina happens to die, the weapon will perish in a huge explosion that will most likely kill anything within 5 meters, and instantly happens, so it's a matter of not having the weapon with you when she dies, or killing her with a ranged attack. Oh, and the staff is not used for the magic, by the way.
Limitations: Do I really have to have this? I mean if the fact it has to be near her at all times or she goes berserk isn't enough, there's always the fact it's silly to block with it...hardly a weapon at all, really. Until she dies. Which does NOT count. At least she can smack someone with it...a little.
History: When Tejina was 'born' into this world, the staff came with her. Most of the weapon's history is Tejina's own history. Which, is short. Just go read that. Can't really go in depth here. It does not have it's own mind.
Other: Despite the somewhat furry appearance, that is not hair. That is solid. Other than that, the orb is the weakness of the weapon, and hitting that would probably hurt her far more than any direct attack. Hell, it would probably almost kill her. But she usually moves it out of the way. And if you haven't seen it already, separating them leads Tejina to go berserk, which no one likes. Unless you are the evil one with awesome manipulation skills.
MAGIC ABILITIES
Name: Tejina
Race: Magical-Being
Profession: None, yet. I swear I said this somewhere else, but just to clarify...
Powers/Abilities:
Levitation: What it sounds like. This is mostly used in battle, but can also be used to navigate treacherous terrain. Can go as fast as on foot, so speed shouldn't be an issue. Not regularly used, only when needed.
The Catch: Actually, this is more of a racial ability. Though, it does use an extremely small amount of magic power. REALLY small.
Absorption: Quite simply, as a being made out of magic, even offensive ones can heal her if she's hurt or power her up if she's not hurt. Well, except for one kind...but if it's fused with any other kind of magic, the other part will be absorbed as well, so there's a bright side.
The Catch: Dark magic is too absorbed, but it still hurts. If perhaps it's dark/fire, the dark part will hurt while the fire one will help. Oh, and sword techniques given that the sword actually takes part are not absorbed, and arrows given that they are not imbued with EARTH magic hurt the same, while those that are earth will have no effect save for the actual arrow shot.
Teleport/Copy/Counter: In battle, though Tejina doesn't want to do that really, she can teleport a distance, and make an exact copy of herself (down to the scent and the shadow it casts), which when hit unleashes some rather nasty blasts when attacked. If you catch on and don't hit the copy, the copy simply vanishes after a while. Though, you may catch on that there is a clone mainly because there is now 2 scents that smell the exact same...drawbacks, drawbacks.
The Catch: Once every 3 posts, not to mention somewhat tiring. And when I say that, I don't include your posts in that count, remember that.
While Berserk: Not used when berserk.
Green Magic Blast: Simple to explain at first, a green orb of magic comes flying at the target. The catch here is that the orb leaves a trail, and that doesn't go away for a while. (2 posts) It can be done several times, though the more shot at once, the more tiring it is. (Let's say that 1 Orb = 1 Energy. 3 Orbs = 9...Pretty much # Of Orbs shot in one post squared really.)
The Catch: It's a basic blast, and so won't do much damage or break though barriers, unless they happen to be really weak. Plus, large quantities are really really tiring.
When Berserk: Trails are non-existent, but orbs are faster, not to mention the little formula is different. # squared minus # (9 - 3 = 6, 1 - 1 = 0...!) That, and the orbs turn red.
Green Magic Piercing Blast When fired, this green beam seems pathetically small, and therefore weak. But it's fast, and very concentrated, so it hurts. Plus, it is probably the best way to break enemy barriers...if she can actually hit them with the blast. When shot, it moves fast, though the light emitted while charging makes it harder to aim.
The Catch: 1 post charge, can't Teleport/Copy/Counter during it, not accurate.
When Berserk: Charge it longer, make it faster and stronger. At 5 posts, it would probably one-shot some really big demons, though even in berserk she has her limits and will probably not go that far on a player character. Oh, and it turns red.
Final Trick: Tejina makes no less than 5 clones of herself (but possibly more), all firing Green Magic Blasts, usually one each. She may not even be present during this attack, as the act of using so much energy to make these things would leave her completely unable to fight. She however does hold a masking potion to mask her power and scent and however else you track someone for this occasion, as she most likely attempts to get away as she does not want to die, note she only uses this when whatever that happens to be attacking wants to kill her. Of course, she's trying to escape without any energy left...
The Catch: First, it's her desperation move, and will only be used once. Second, it's tiring as hell, and will probably make her collapse a few hours afterward. Third, that masking potion mentioned earlier only lasts for so long, and if she's caught as it runs out, she's screwed. Also, the clones only have so much energy inside them, and when that too runs out, they vanish. However, they can take a few sword slashes. Oh, and the clones don't explode in violent magical blasts this time. Though, with some practice...
While Berserk: Instead of doing this fancy charade, she decides to go loco with the Green Magic Blasts and fires them at a huge rate. Screw getting away, at this point someone is going to die. Afterward, she will probably fall unconscious immediately.
OK, what is this berserk thing: If perhaps she has snapped one to many times (which is nigh impossible to do) or is separated from her staff for a moderate period of time, she will go completely crazy. If rage triggered it, she will go on a blind rampage, if someone stealing her staff triggered it, she knows where you are and if killing you to get it out of your hands is what she has to do to get it back, then so be it. While in this form, besides the glowing red eyes thing, her physical strength and speed will increase tenfold (before it was comparable to a human, now it's comparable to a demon/half demon player character), not to mention she will close in on you and start to use some more physical attacks on you, backed by magic of course. Speaking of...but before that the catch.
The Catch: It has to be triggered, given the circumstances she might go off and try to kill everyone including her allies, but most of the time when you trigger this, you had it coming.
Ye Olde Physical Magic Attacks In berserk mode, when one of her body parts starts to glow red, that is most likely what she is going to smack you with. Given her new strength and speed, and the fact that that is a lot of magic she probably has right there, getting hit by that would hurt. And if she misses, she can try again until it runs out. Lasts for 5 posts.
The Catch: It's strongest on it's first post, every one after it weakens. If she's hit and the blow knocks her back or whatnot, it ends right there. Also somewhat tiring.
Fixy fixy fixy, finished.